This room combine example is as simple as it gets—combining two rooms. For purposes of this scenario, let's assume that these two rooms are in a hotel conference center. There is a common, movable wall between the two rooms. When closed, the individual rooms are typically used for presentations to relatively small audiences. For larger audiences, the wall between the rooms is opened. Each base room contains two mic inputs (RAD1), two line inputs (RAD3), and a DR3 (to control source selection and volume in the room). In the back room is a DR2 that will give end users the ability to specify the room configuration currently in use.
The hotel has a paging system (using PAGER1 devices) and also uses a commercial music channel to provide background music in all its zones.
The name of Room A is Wisteria. The name of Room B is Magnolia.
note: Because the focus of this scenario is room combine, we will skip details of the configuration of the paging system and the Distributed Program Bus (for the commercial music channel). These topics are covered elsewhere in this help system.
Now notice that Halogen has calculated the number of possible room combinations. In this case, there are two possibilities: two separate rooms, or one big room:
warning! Once you have linked the Room Combinations Selector control, you cannot make changes to the room and wall layout. If changes are needed, you would have to remove the Selector control link, make your changes, and then re-link the Selector control.
Now, let's link this Selector control to the Selector control on the DR3 in the Wisteria Room (Room A). To do so, click the Control tab in the Processing Workspace palette, and locate Room A's DR3. Create a control link between its Selector control and Room A's Selector control:
Now, let's link this Level control to the Level control on the DR3 in the Wisteria Room (Room A):
End users can now use the room's DR3 to select the audio and adjust its volume.
note: The two links we have just created (Selector link and Level link) are stored in Room A's main preset. To view this preset, click the Room Presets icon in the upper left corner of Room A's Room Processor properties dialog box: